Fling It!

 

Fling It

A toy designed for sustained fun and happiness

Design Challenge

“Design a new kind of toy for identity games” was the challenge given to students for their final individual bachelor project.

 

  • I decided to use knowledge from the positive design reference guide as I wanted to have a positive impact with this project. This together with my research at the actual day care brought me to three key elements for the project: variety, flow and playing together.

    I decided to use knowledge from the positive design reference guide as I wanted to have a positive impact with this project. This together with my research at the actual day care brought me to three key elements for the project: variety, flow and playing together.

  • Pages of my notebook including brainstorm results and possible solutions.

    Pages of my notebook including brainstorm results and possible solutions.

  • Extensive research was done on the right kind of velcro and foam, regarding child safety and cost effectiveness of the product.

    Extensive research was done on the right kind of velcro and foam, regarding child safety and cost effectiveness of the product.

  • During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

    During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

  • During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

    During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

  • During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

    During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

  • During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

    During the project several toys were created and iterated upon, based on the play sessions I organized with children. The final play sessions were used to optimize the design of one single toy.

  • The first prototype of the final design.

    The first prototype of the final design.

  • Fling-it being used in an unusual shape.

    Fling-it being used in an unusual shape.

  • Several visits to the sports outlet were used as inspiration and to create a competitor analyses.

    Several visits to the sports outlet were used as inspiration and to create a competitor analyses.

  •  Possible packaging design for the final product.

    Possible packaging design for the final product.

Project Outcome

While toys are great, kids get bored of them and they get thrown away. We buy new toys in order to see that smile on their face. Sooner then later, these toys end up thrown away as well. In order to break this loop I created an active toy intended (but not limited to) for 8 to 12 year olds that keeps being fun. Something that will keep their interest and will make them happy. Fling it is the accumulation of these attributes. It is a sports toy for kids that keeps their interest by offering variety, skill building and the possibility to play it with friends.

The project received the highest grade of all identity games projects . It was heavily influenced by research found in the positive design reference guide (“Delft Institute Of Positive Design | Positive Design Reference Guide”. Studiolab.ide.tudelft.nl. N.p., 2016. Web. 22 Sept. 2016.)

Aquired skills in

Design for Children / Design for Happiness / Experiential prototyping / Toy Design / Webdesign

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